End of 2011: Hollow Grounds (Unity iPhone Pro)

featured Ryuworks Work
amanzi
iPhone/iPad indie game by Michel Barengo and me


End of 2010: Amanzivision (Unity iPhone Pro)

amanzi
iPhone/iPad game for World Vision Switzerland in collaboration with Bitforge AG


Early 2010: iCTuS-L (Unity 3D)

iCTuS-L
Rehab and research project for INI of ETH Zürich by Bruno Meilick and me

End of 2009: Starshine (Unity 3D)

starshine
Collaborate Project by Julian Kraan, Bruno Meilick, Luisa Kuenzig and me

Middle of 2009: AugustWind (Unity 3D)

AugustWind
Bachelor project in Game Design for the University of the Arts Zürich

End of 2008: Extremely funky Captain Ahabs and the wild wet waterworld (Unity 3D)

funky
Collaborate Project by Konradin Kuhn, Bruno Meilick and me

End of 2008: Handspiegelkante (Unity 3D)

handspiegel
Small mockup for 3D-Interactivity with Unity 3D and Cheetah 3D

End of 2008: All you need is Love (Unity 3D)

love
Puzzle Game for Unity. Not very fair but it plays a Beatles Song!

End of 2008: The Last Profiteur TechDemo (Unity 3D)

last
A Prototype for Swarming Behaviour and PhysicEngines in 2D

Middle of 2008: East Wind (Game Maker 7 Pro)

east
A big Summerproject of an Arcade Game for Windows in Game Maker. Music by Torley

Early 2008: Die Sieben Raben (Torque 3D)

raben
A collaborative Prototype of Acryl in Torque 3D by Luisa Kuenzig and me

End of 2007: What happened at the Blue Notes? (Second Life)

notes
Fully functional interactive storytelling Club in Second Life