End of 2011: Hollow Grounds (Unity iPhone Pro)


iPhone/iPad indie game by Michel Barengo and me
End of 2010: Amanzivision (Unity iPhone Pro)

iPhone/iPad game for World Vision Switzerland in collaboration with Bitforge AG
Early 2010: iCTuS-L (Unity 3D)

Rehab and research project for INI of ETH Zürich by Bruno Meilick and me
End of 2009: Starshine (Unity 3D)

Collaborate Project by Julian Kraan, Bruno Meilick, Luisa Kuenzig and me
Middle of 2009: AugustWind (Unity 3D)

Bachelor project in Game Design for the University of the Arts Zürich
End of 2008: Extremely funky Captain Ahabs and the wild wet waterworld (Unity 3D)

Collaborate Project by Konradin Kuhn, Bruno Meilick and me
End of 2008: Handspiegelkante (Unity 3D)

Small mockup for 3D-Interactivity with Unity 3D and Cheetah 3D
End of 2008: All you need is Love (Unity 3D)

Puzzle Game for Unity. Not very fair but it plays a Beatles Song!
End of 2008: The Last Profiteur TechDemo (Unity 3D)

A Prototype for Swarming Behaviour and PhysicEngines in 2D
Middle of 2008: East Wind (Game Maker 7 Pro)

A big Summerproject of an Arcade Game for Windows in Game Maker. Music by Torley
Early 2008: Die Sieben Raben (Torque 3D)

A collaborative Prototype of Acryl in Torque 3D by Luisa Kuenzig and me
End of 2007: What happened at the Blue Notes? (Second Life)

Fully functional interactive storytelling Club in Second Life
|