4th of August
New Project arriving soon

Stay tuned for an update during the next months, there will be a new game that is strictly entertainment coming up. It is time to finally make something fun again!
30th of June
The Beta of iCTuS-L is finished

After half a year of development the Beta version of the spinal cord injury game "iCTuS-L" will now be shipped to the clinic of Balgrist. There first studies with subjects will be done. It also ships with a MASSIVE 52" monitor. Pictures will follow soon.
21th of June
New video project

Since it has been established that I totally love editing videos for combos, but am totally horrible at doing and recording them, for this project Dark Chaotix & me decided to do a joint venture and actually produce something that rocks on both levels. Trailer now, video later this year. As always: play it loud for best performance!
16th of Mai
August Wind will be playable (one last time?)

from the 14th of Juli to the 31st of August there will be another exciting exhibition in germany that will feature several indie games, inclusding August Wind. There is also a festival revolving around the location on the vernissage.
4th of April
Update in the game section

Time to talk about the game project of the last two months: iCTuS-L. It's the followup to starshine, a project exclusively for the INI Institute of Neuroinformatics of the ETH Zürich. More in the games section
6th of January
New update for drawn stuff

it's 2010, time finally update the site. Ryuworks has become a minor overhaul, showcasing stuff more efficiently and now, finally also featuring colorworks and small labels detailing when something was made.
12th of Dezember
Affoltern is getting the shine on

The childrens hospital and rehabilitation clinic in Affoltern am Albis, Switzerland is now officially using the three stations of Starshine to help children with their rehabilitation programs.
Bruno and me are very proud ^^
24th of November
First Trailer for the new Starshine

Over the last few months, Bruno and me have been working feaverishly on the new and improved Starshine. The Deadline is the 12th of Dezember, but for now there is a small Trailer here.
Laura Helde gave some wonderfull lyrics for the song. It really sets it into the mood. If you like it, check her out.
30th of September
Well, lightning never strikes twice, right?

Well, even though Unity Awards was a dud, one can always hope. AugustWind is now officially running in the IGF student competition against 190 other student projects. Will the jury like it? We will know in January 2010. Until then, keep those fingers crossed.
20th of September
Unity 3D chose their victors at the Unity Awards 2009. Sadly no money for AugustWind, but..

...there is still big reason for joy. Two of my former collegues and graduates at the university won their competitions at the Mobile and Visual brackets!! Daniel Lutz was allready a favourite with the very clever Monospace anyway, but the real cinderella story belongs to Tobias Baumann, who worked all summer to turn Doppelscope into such a beauty that he won the competition! Congrats guys!
12th of September
AugustWind was presented at Fantoche 2009

The Fantoche Film Festival is best known as Switzerlands most important Festival for animated short films. However one of the Highlights this year was the playable exposition from our future BA students of zHdK. They made absolutely cool stuff for it. That AugustWind was also there is somewhat unimportant compared.
24th of August
It is finally done (again)! August-Wind.com is finished

The demoversion of the game is available for free download there. The game is now also participating in the Unity Awards 2009. Everyone go and check it out.
12th of August
Luca from playerOnes's Gameblog wrote me yesterday asking about the delay in August Wind. Sadly he is right, I'm running a bit of a delay there. Be assured though that it WILL come and the BA-Version WILL be free to play (if you got the hardware-power that is, heh)
In the meantime. why don't you read his blog? It's nice and one of the few good contributions switzerland gives the internet theses days.
2nd of August
Here is a small intro taken from August Wind. Watch it in the AugustWind section
the music is from "Les gosses de la rue"

The captures were made on the incredible machine that the game run on at the Bachelor Exhibition. Some kind of 2.8 Quad Core Mac with 8 GB Ram. That thing was a total BEAST! Professor Götz had to turn up at the computer science lab several times till they lent it to us. Thank god they did.
22nd of Juli
Portfolio for 2009 is done

My game design portfolio for 2009 is finished in print form. You can download a pdf version here if you are interested in taking a look. It features three projects that were the most important during the study course: AugustWind, Starshine and Blue Notes.
High Quality Version and Low Quality Version
15th of Juli
Here are the other BA games as promised. The articles the guys wrote are quite interesting. However, if you can't understand german, their wonderfull poetry might escape you. You might need to take my word for it that they are interesting
Zwirn by Bruno Meilick and Julian Kraan
Circolino by Rosario Azzarello
Float and Jitter might be coming some other time, who knows. Might as well be that it will be released some day.
2nd of Juli
An article appears!

Games.ch has dedicated an Article to AugustWind. Well it was written by me, so no suprises in the text there. But I wanna thank Roger, Florian and Matt again for letting us promote ourselves a bit. The games of my collegues, Zwirn, Razzmatazz, Float & Jitter and Circolino, will be added during the next weeks and I'll link to their stuff as well. Great games!
AugustWind on games.ch
Our own BA Webstie with all games
20th of June
AugustWind is participating at the Europris Contest. The way to apply is kind of messy (for an electronix innovation award at least) butit seems like a really nice show with lots of good competition.
EDIT: it seems like unfinished concepts are not eligible for Europrix. Too bad.
10th of June
AugustWind has its own sweet little spot in the game section. And even after all these hard times it still has a little spot in my heart. Awww, how sweet.
Seriously though, it's a bit small but it will get its own website in the future, so this is for everyone who missed the exposition and would like some impressions. Thank you very much for checking it out.
2th of June
Ah, I'm totally glad. One day after the death day of my mother I can celebrate for finishing in the field I walways wanted to work in with a straight "A" grade for my project. Sounds corny, but I'm sure she'd be proud and I think its ad I can't tell her. I'll probably delete this line later, but its not like THAT many people even read this site...
...I'll probebly delete the whole paragraph on second thought.
30th of March
We were showing our results to the invited guests from the industry today.

The turnup was'nt enormous, but actually pretty decent for a study course. It is very nice to know that an invitation can turn uo this many people, and most of them even stayed till the end. Thank you!
27th of March
IT IS DONE!

The festivities are beginning today and I feel like I've never been so tired in my LIFE! The last week was just an eldorado of minimal techno, energy drinks and late nights working on Javascript Code. On Tuesday we will all have our final, public presentations. But the real deal is tonight, where my baby "AugustWind" for the first time is played and graded in front of a crowd. I really can't wait to see peoples reactions when they explore the world of Eelhaven VII.... and I cant wait to have a drink with all the friends who also graduate this year.
8th of April
Second presentation. We are nearing half-time now. The prototype-presentation went pretty smooth again, save for one or two unlucky projects. Its kind of surreal that this study course will end soon. Those three years just flew by like nothing. It was incredible fun, learning all those skills needed to create games and having so many talented people around me specializing in their things.
20th of March
Starshine was shown at the BrainFair 2009

As a partner of the ETH, the institute of neuroinformatics was very eager to present our games at their exhibition, demostrating the gloves they invented. the overall exhibition was quite calm, but fun nontheless. Especially young kids from the target group (thank god) very very interested in the game. This went so far we had to send one or two away for hogging the space. What a compliment :D
14th of March
We had our first presentation of the Bachelor semester. Our finalised concepts were put to the test against a selected critic. The critic round went pretty smooth for most of us. But its allready clear that you will see some really crazy games coming out this summer. Be prepared for: The adventures of a pair of pants in an endless world, a touchbased Puzzle-Game about strings, a painter looking for a rare color and a shooter to the rhythm of the beat. And those are just four out of ten projects. Stay tuned.
30th of February
We started working on our final exam projects. Every student Had to turn in a Game Design Concept he'd like to prototype during the next three months. I don't want tell too much about it right now, but just as a teaser I uploaded three artworks of the upcoming work in the drawings section
3rd of February
Update of Starshine in the Game section. The work on the project payed off. Starshine earned first place above all competition in the presentation in front of the ETH and Kinderspital Affoltern representatives. Chances are the ETH might fund us to fully finalize it and it is debated at the moment.
29th of Dezember
Launch of Ryuworks.ch in its final form. Every game project is updated, every Drawing is hosted and every movie youtubable. Happy watching and thank you all who keept bugging me to finally do a fifth version of the online portfolio.
27th of November
The projects are finished. We are currently enjoying a sound-design module here so I got a bit of spare time preparing for this years BA exams. First drawings can be visited in the drawing section, so be sure to take a look. The concept title is "August" for now. More updates when there is more material on the project.
3rd of November
School is getting tougher and tougher. We only had 6 weeks time for two full fledged projects and continued to have courses meanwhile. The two projects are "Extremely funky capatain ahabs and the wild wet waterworld" as a multiplayer course and "Starshine" as a therapeutic game for children who suffered a stroke.
Both games I'd been lucky to work with Bruno Meilick. Hes quite a gifted programmer and great game conceptualist in my class. So if you enjoy my website, be sure to visit luridmorn for more of his works and projects
32nd of September
Relaunch of the Website. Welcome back. This is the 5th edition of Ryuworks now. And honestly, I'm absolutely fed up with any kind of work now. Online Portfolios, while nice to look at and a wonderfull presentation of thy self, are a pain to make.
Honestly, I dont plan on updating a lot. This is purely for friends, colleagues and the like to keep up with my doings. And as a small archive as well. But dont expect any fancy graphical work. This has to do. I tried starting wonderfull fancy pages for a while now, but in the end I just got to fed up with updating. So maybe, and just maybe, this is the perfect solution. A website, not to impress, but to show those who are interested.
20th of September
Finally got Ryuworks the adress it deserves. Now its finally available on www.ryuworks.ch instead of www.ryuworks.ch.vu. This is defenetly a step up and with such a high priority domain it should easely get 2-5 hits a month. Oh goody goody, what joy life brings. I can allready feel my self-esteem rising into epic proportions.
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